Think Like a Super-GM - Michael Adams, Philip Hurtado (K-6095)

K-6095

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Think Like a Super-GM is a unique collaboration combining the chess insights of an elite grandmaster with a scientific investigation into thinking at the chess board.

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Data sheet

Language versionsEnglish
Author / AuthorsMichael Adams
PublisherQuality Chess
Year of Publication1st edition 2022
Pages464
ISBN9781784831684
HardcoverNo
PaperbackYes
DownloadableNo
Width17 cm / 6.69 inch
Height24 cm / 9.45 inch

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40 chess puzzles were shown to a panel of players ranging from occasional club players up to Super-GM and co-author Michael Adams. Researcher Philip Hurtado recorded not only the moves chosen, but also the detailed thought processes of every player in order to shed light on the mystery as to what exactly defines superior chess strength.

This book offers a unique opportunity for readers to not only solve the puzzles, but also compare their thinking to that of club players, strong amateurs, IMs, GMs and Michael Adams himself. With an additional Bonus Puzzle section and a fascinating Eyetracker experiment showing where different players focused their attention on the board, this is a chess improvement book like no other.

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Think Like a Super-GM - Michael Adams, Philip Hurtado (K-6095)

Think Like a Super-GM - Michael Adams, Philip Hurtado (K-6095)

Think Like a Super-GM is a unique collaboration combining the chess insights of an elite grandmaster with a scientific investigation into thinking at the chess board.

Content

004 Key to Symbols used & Acknowledgements

005 Publisher’s Foreword

Part I Introduction

010 1.1 Introduction by Philip Hurtado

015 1.2 Introduction by Michael Adams

017 1.3 Methodology & Data Analysis

021 1.4 What is a Super-GM?

023 1.5 How to Use this Book

027 1.6 Tips for Solving the Puzzles

Part II Puzzle Section

030 2.1 Solver Biographies

036 2.2 40 Positions and Solutions

315 2.3 Calculate your Performance

Part III Bonus Puzzles

318 3.1 8 Bonus Puzzles and Solutions

Part IV Conclusions from the Puzzles

372 4.1 The Candidate Move

374 4.2 The Art of Falsifying

379 4.3 Why Can’t I Play Like a Super-GM?

392 4.4 Pearson’s Correlation

395 4.5 How Many Moves Ahead Can a Super-GM See?

401 4.6 Grandmaster Secrets

Part V Eyetracker Experiment

418 5.1 Introduction by Michael Adams

419 5.2 Introduction by Philip Hurtado

420 5.3 Solver Biographies

421 5.4 Eyetracker Puzzles

423 5.5 Eyetracker Solutions

448 5.6 Michael’s Analysis of his Heat Maps

453 5.7 Eyetracker Conclusions

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