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Chess is a cruel game. We all know that feeling when your position has gone awry and everything seems hopeless. You feel like resigning. But don’t give up! This is precisely the moment to switch to swindle mode.
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The Complete Chess Swindler: How to Save Points from Lost Positions - David Smerdon (K-5803)
Chess is a cruel game. We all know that feeling when your position has gone awry and everything seems hopeless. You feel like resigning. But don’t give up! This is precisely the moment to switch to swindle mode.
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Language versions | English |
Author / Authors | David Smerdon |
Publisher | New In Chess |
Publication date | 1st edition 2020 |
Pages | 368 |
ISBN | 9789056919115 |
Hardcover | No |
Paperback | Yes |
Downloadable | No |
Master the art of provoking errors and you will be able to turn the tables and escape with a draw – or sometimes even steal the full point!
Swindling is a skill that can be trained. In this book, David Smerdon shows how you can use tricks from psychology to marshal hidden resources and exploit your opponent’s biases.
In a lost position, your best practical chance often lies not in what the computer recommends, but in playing your opponent.
With an abundance of eye-popping examples and training exercises, Smerdon identifies the four best friends of every chess swindler: your opponent’s impatience, their hubris, their fear, and their need to stay in control.
You’ll also learn about such cunning swindling motifs as the Trojan Horse, the Decoy Trap, the Berserk Attack, and ‘Window-Ledging’.
So, come and join the Swindlers’ Club, become a great escape artist and dramatically improve your results. In this instructive and highly entertaining guide, Smerdon shows you how.
006 Explanation of symbols
007 Acknowledgements
009 Introduction
017 Part I: What is a swindle?
030 Chapter 1) When to enter ‘Swindle Mode’
035 Part II The Psychology of Swindles
038 Chapter 2) Impatience
042 Chapter 3) Hubris
045 Chapter 4) Fear
050 Chapter 5) Kontrollzwang
057 Chapter 6) The Swindler’s Mind
058 Chapter 7) Grit
062 Chapter 8) Optimism
068 Chapter 9) Training Your Mind
079 Part III: The Swindler’s Toolbox
080 Chapter 10) Trojan Horse
086 Chapter 11) Decoy Trap
092 Chapter 12) Berserk Attack
100 Chapter 13) Window-Ledging
108 Chapter 14) Play the Player
121 Part IV: Core Skills
123 Chapter 15) Endgames
144 Chapter 16) Fortresses
160 Chapter 17) Stalemate
168 Chapter 18) Perpetual Check
183 Chapter 19) Creativity
195 Chapter 20) Gamesmanship
207 Part V: Swindles in Practice
208 Chapter 21) Master Swindles
254 Chapter 22) Amateur Swindles
273 Chapter 23) My Favourite Swindle
277 Part VI: Exercises
278 Test 1
289 Test 2
299 Test 3
309 Solutions to exercises
349 Epilogue
355 Index of names
361 Bibliography