Chess Endgames for Club Players - Herman Grooten (K-6196)

K-6196

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Any good chess coach will tell you to study the endgame. Improving your knowledge of the ‘third phase’ in a chess game will bring you many extra half or even full points.

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34,95 €

Data sheet

Language versionsEnglish
Author / AuthorsHerman Grooten
PublisherNew In Chess
Publication date1st edition 2022
Pages480
ISBN9789493257498
HardcoverNo
PaperbackYes
DownloadableNo
Width17 cm / 6.69 inch
Height24 cm / 9.45 inch

More info

After the success of his award-winning classics, Chess Strategy for Club Players and Attacking Chess for Club Players Herman Grooten has now written an equally instructive endgame manual. He teaches you how to understand the themes of an endgame, and find the right moves based on your understanding.

International Master Herman Grooten learned about endgames the hard way, as many good players have. Early in his career, he realized there was a lot to be gained in this undervalued part of the game. Building on his experience as a player and coach, Grooten takes an original approach to convey his message: the endgames are divided according to theme, not chess material. This is a novel, but very effective way to learn the ins and outs, since many themes can occur with different material balances.

The material is richly illustrated with many examples from practical play, as well as endgame studies, which present the motifs in their purest and most attractive form. The result is a lively and highly instructive guide to the endgame.

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Chess Endgames for Club Players - Herman Grooten (K-6196)

Chess Endgames for Club Players - Herman Grooten (K-6196)

Any good chess coach will tell you to study the endgame. Improving your knowledge of the ‘third phase’ in a chess game will bring you many extra half or even full points.

Content

007 Foreword by Karsten Müller

009 Preface

019 Part I Fear of the endgame?

020 Chapter 1 Introduction

022 Chapter 2 Ingrained fear

026 Chapter 3 Liquidation

048 Chapter 4 Knowledge and skill

057 Chapter 5 Fortresses in practice

065 Chapter 6 Various theoretical draws

069 Chapter 7 Exercises

071 Chapter 8 Solutions

075 Part II Elementary endgames

076 Chapter 9 Introduction

079 Chapter 10 Queen versus pawn

094 Chapter 11 Rook versus pawn

107 Chapter 12 Bishop versus pawn(s)

115 Chapter 13 Knight versus pawn

130 Chapter 14 Exercises

132 Chapter 15 Solutions

139 Part III Various techniques

140 Chapter 16 Introduction

143 Chapter 17 Pawn endings

197 Chapter 18 Knight endings

214 Chapter 19 Bishop endings

247 Chapter 20 Rook endings

371 Chapter 21 Queen endings

419 Part IV Curious endgames

420 Chapter 22 Introduction

437 Chapter 23 Thinking in schemes

448 Chapter 24 Analysis of practical endgames

462 Chapter 25 Exercises

464 Chapter 26 Solutions

471 Index of names

475 Explanation of symbols

477 Bibliography

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