The Chess Scalpel - 32 Master Games Dissected - Franco Zenon (K-6150)

K-6150

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The idea behind this book is for you to ‘play’ as in a real game, and it is my job to ensure you have a pleasant time while training. I suggest you take at least an hour and a half for each game and as your coach I will indicate when to guess the moves. Sometimes there will be suggestions — including tricky ones — to measure your concentration level. The ideas behind the moves are always explained.

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23,96 €

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Data sheet

Language versionsEnglish
Available in the setNo
Author / AuthorsZenon Franco / Зенон Франко
PublisherThinkers Publishing
Year of Publication1st edition 2022
Pages288
ISBN9789464201512
HardcoverNo
PaperbackYes
LevelAny
DownloadableNo
Width17 cm / 6.69 inch
Height23.5 cm / 9.25 inch

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The games have been chosen according to my personal liking and commentaries are based on those by the players themselves, which is a great help in understanding what indeed happened. In some games you will have to guess moves for the losing side too. Indeed, I expect that as you proceed you will become familiar with the question of Mark Dvoretsky: “What could my opponent play?”. Importance has also been given to the practical aspect, which doesn’t always coincide with the suggestions off ered by the engines as best. This is to make it more like ‘a real game’.

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The Chess Scalpel - 32 Master Games Dissected - Franco Zenon (K-6150)

The Chess Scalpel - 32 Master Games Dissected - Franco Zenon (K-6150)

The idea behind this book is for you to ‘play’ as in a real game, and it is my job to ensure you have a pleasant time while training. I suggest you take at least an hour and a half for each game and as your coach I will indicate when to guess the moves. Sometimes there will be suggestions — including tricky ones — to measure your concentration level. The ideas behind the moves are always explained.

Content

005 Key to symbols

007 Introduction

011 Structure of the book

013 Chapter 1. Attack

085 Chapter 2. Defense and Attack

165 Chapter 3. Positional Play & Structures

241 Chapter 4. Endings

288 Index of games

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